Showing posts with label Virtual Reality. Show all posts
Showing posts with label Virtual Reality. Show all posts

Thursday, February 24

Working in a Metaverse


Facebook’s metaverse was always intended to be more than another virtual reality application. It would provide users with infinite space and infinite possibilities, to move around, interact, engage, and even earn in a VR world. One of the key use cases the company has factored in is work.

“By 2030, the new generations of Oculus will allow users to teleport from one place to another without moving from their couch — not only for gaming and entertainment but also for work,” Mark Zuckerberg said in a March podcast. Then, in August, the company introduced a VR collaboration solution called Horizon Workrooms. And now, Facebook has completely rebranded as Meta, with a clear vision for a VR-enabled metaverse.

The notion of the metaverse contains within it several elements: multiple VR worlds, interactive and near-real digital assets, the ability to move around and teleport without restrictions, and problem-solving in 3D. All of these are extremely conducive to work-related use cases.

What Is the Metaverse?
The metaverse is defined as a three-dimensional internet powered by virtual reality and augmented reality. It is persistent (exists regardless of the user’s presence), real-time (users can experience live events), infinite (supports unlimited concurrent users and VR worlds), self-sustaining (users can work for and pay for things in the metaverse), and interoperable (there’s only one metaverse and everything is integrated within it).

Importantly, this definition of the metaverse exists independent of Facebook (now rebranded as Meta). The term was coined in the 1992 sci-fi novel Snow Crash and there have been several attempts to build the metaverse since then. However, early attempts like Second Life, Roblox, and NeosVR were all limited gaming applications. The new metaverses put forward by Facebook and also Microsoft are geared for work-related use cases – i.e., communication, collaboration, and problem-solving.

Working in the Metaverse: Key Advantages
What are the advantages of working in the metaverse? In 2019, this question might have been slightly harder to answer. But now, due to the COVID-19 pandemic, millions around the world were forced to switch to digital-only modes of communication and some kind of a virtual workspace. Working in the metaverse takes this a step further to bring you all the capabilities of the real world, with very little of its challenges or limitations.
Overcome the challenges of remote work

This is the biggest advantage of working in the metaverse. When telecommuting, users often complain that they are unable to read body language and communicate effectively. Managers struggle to maintain visibility over team productivity. And, due to the prolonged absence of in-person interactions, there is risk of disengagement. The metaverse creates an immersive virtual workplace where 3D avatars of employees can work together just like in the real world.  READ MORE...

Sunday, August 15

The Metaverse

Silicon Valley has been anticipating virtual reality for more than three decades, and keeps running into the same problem: people mostly like actual reality

Maybe this will be my Paul Krugman moment. The Nobel Prize-winning economist and New York Times columnist was famously the winner of a study to establish which op-ed commentator was most consistently correct. 

In 1998, he also famously claimed, “By 2005 or so, it will become clear that the Internet’s impact on the economy has been no greater than the fax machine’s.” 

I am not nearly so storied in accomplishments as Krugman. But I do make my living offering predictions and forecasts. 

So I might as well say it: I predict that the metaverse won’t happen.

The “metaverse,” for those who don’t know, is a still-mostly-hypothetical virtual world accessed by special virtual reality (VR) and augmented reality (AR) technology. 

The idea is to create a sort of next-level Internet overlaid on our physical world. People plugged into the metaverse exist in our physical world like everyone else but can see and interact with things that others can’t. 

Think The Matrix or the Star Trek Holodeck or the Fortnite-esque brandscapes of Ready Player One.  READ MORE

Thursday, February 25

Technology Trends for 2021

According to Rohit Sharma of UpGrad.com, there are 8 Technological Trends for 2021 of which we should be or become aware...  

These are:
  1. Artificial Intelligence
  2. Data Science
  3. Networking Devices
  4. Electronic Ledger Blockchain
  5. Robotic Process Automation
  6. Virtual Reality
  7. Edge Computing
  8. Intelligence Applications
Of course...  UpGrad is offering courses in each one of these areas, in case you want to move towards a career in any of these areas...  however, Community College and Technical Institutes are offering the same courses and probably for a substantial reduction of enrollment fees...   I'm just saying...

With this said...  most if not all of these 8 areas are predicated upon cloud computing or storing data in the cloud so that the proximity to the user is closer thus reducing time...

Cloud computing is the on-demand availability of computer system resources, especially data storage and computing power, without direct active management by the user. The term is generally used to describe data centers available to many users over the Internet.